
Pocketpair, Inc.
UI Artist
Tokyo · Available (to be decided based on job responsibilities) · Full-time or Contract
Salary応相談
Creator World lists game UI/UX designer jobs from Capcom, Pocketpair, ILCA, Applibot and Dimps. There are 6 listed right now. Depending on the company, the work ranges from making in-game menus and icons to designing the usability of the game engine the development team uses.

Pocketpair, Inc.
Tokyo · Available (to be decided based on job responsibilities) · Full-time or Contract
Salary応相談

ILCA Inc.
Tokyo/Nagoya/Kyoto/Kobe · primarily office-based · Full-time or Contract
Salary応相談

Dimps Inc.
Osaka · primarily office-based · Fixed-term contract employee
Salary応相談

CAPCOM., CO.LTD
Osaka · No Remote · Full-time
Salary応相談

Applibot, Inc.
Tokyo · Hybrid · Full-time employee (may start as a contract employee)
Salary応相談

CAPCOM., CO.LTD
Osaka · No Remote · Full-time
Salary応相談
A game UI/UX designer creates screens and controls that let players play without getting lost. In current listings, the work centers on the following.
Companies use different titles. "UI artist" roles tend to lean toward assets and motion, while "UI designer" and "UX designer" roles lean toward screen design. Check each listing to see what the role covers.
Most current listings ask for professional UI design experience on games or apps. Many people move over from web or app design, and experience with screen design and design tools counts directly.
What you will need to learn is the game-specific side. Games have constraints the web does not: screens built for controllers, information that stays readable mid-battle, and decoration that fits the world of the game. Including your own redesigns of screens from existing titles in your portfolio makes interviews go more smoothly. We also cover how to think about game UI and UX in this article (in Japanese).
The usual route starts with making UI assets and moves up to lead UI artist, overseeing the UI of a whole title. From there, some become an art director in charge of all the visuals, while others specialize in UX design and move closer to the work of a game planner.
Mostly it is a difference in what companies call them, and the work overlaps. Many companies use "UI artist" for roles that focus more on assets and motion.
Experience with screen design and design tools counts. Including work that fits the constraints of games in your portfolio makes it easier to show what you can do.
Current listings include jobs in Tokyo and Osaka. ILCA is hiring at its Tokyo, Nagoya, Kyoto and Kobe offices. Check the location on each job page.
It depends on the job. Some expect you on site, some are hybrid, and some are open to discussion depending on the work. Check the work style on each job page.