Game UI/UX designer jobs

Creator World lists game UI/UX designer jobs from Capcom, Pocketpair, ILCA, Applibot and Dimps. There are 6 listed right now. Depending on the company, the work ranges from making in-game menus and icons to designing the usability of the game engine the development team uses.

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6

UI/UX Designer jobs6

Pocketpair, Inc.

Pocketpair, Inc.

UI Artist

Tokyo · Available (to be decided based on job responsibilities) · Full-time or Contract

Salary応相談

Applibot, Inc.

Applibot, Inc.

Lead UI Artist (Game)

Tokyo · Hybrid · Full-time employee (may start as a contract employee)

Salary応相談

CAPCOM., CO.LTD

CAPCOM., CO.LTD

[Osaka-based] UI/UX Designer

Osaka · No Remote · Full-time

Salary応相談

What the job involves

A game UI/UX designer creates screens and controls that let players play without getting lost. In current listings, the work centers on the following.

  • Screen design Deciding how information is laid out and how players move between screens such as menus, shops and equipment
  • UI assets Making the buttons, icons, logos, gauges and other pieces that build each screen
  • UI animation Using motion, like screen transitions and button feedback, to make controls feel responsive
  • Working with implementation Bringing UI into Unreal Engine or Unity and checking how it looks and feels on real hardware
  • UX for development tools Some roles, like Capcom's "UX Designer (Game Engine)", design the usability of tools for developers rather than players

Companies use different titles. "UI artist" roles tend to lean toward assets and motion, while "UI designer" and "UX designer" roles lean toward screen design. Check each listing to see what the role covers.

Skills and tools

  • Photoshop / Illustrator Making UI assets and icons
  • After Effects Making UI animation
  • Figma Screen design and wireframes
  • Unreal Engine (UMG) / Unity Implementing and tuning UI in the engine
  • Experience analyzing game UI Whether you can look at screens from released games and explain why they are easy to use

Becoming a game UI/UX designer without game experience

Most current listings ask for professional UI design experience on games or apps. Many people move over from web or app design, and experience with screen design and design tools counts directly.

What you will need to learn is the game-specific side. Games have constraints the web does not: screens built for controllers, information that stays readable mid-battle, and decoration that fits the world of the game. Including your own redesigns of screens from existing titles in your portfolio makes interviews go more smoothly. We also cover how to think about game UI and UX in this article (in Japanese).

Career path

The usual route starts with making UI assets and moves up to lead UI artist, overseeing the UI of a whole title. From there, some become an art director in charge of all the visuals, while others specialize in UX design and move closer to the work of a game planner.

FAQ

Q.Are UI artist and UI designer different jobs?

Mostly it is a difference in what companies call them, and the work overlaps. Many companies use "UI artist" for roles that focus more on assets and motion.

Q.Can I move over from web design?

Experience with screen design and design tools counts. Including work that fits the constraints of games in your portfolio makes it easier to show what you can do.

Q.Where are the jobs located?

Current listings include jobs in Tokyo and Osaka. ILCA is hiring at its Tokyo, Nagoya, Kyoto and Kobe offices. Check the location on each job page.

Q.Can I work remotely?

It depends on the job. Some expect you on site, some are hybrid, and some are open to discussion depending on the work. Check the work style on each job page.

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