3D modeler jobs

Creator World lists game 3D modeler jobs from Capcom, Applibot, Dimps and others. There are 3 listed right now. Most are dedicated character modeling roles, based in both Osaka and Tokyo. Each listing says what kind of title you would work on and why the role is open.

Open jobs
3

Modeler jobs3

Applibot, Inc.

Applibot, Inc.

3D Modeling Artist

Tokyo · Hybrid · Full-time employee (may start as a contract employee)

Salary応相談

Dimps Inc.

Dimps Inc.

Character Model Artist

Osaka · primarily office-based · Fixed-term contract employee

Salary応相談

CAPCOM., CO.LTD

CAPCOM., CO.LTD

[Osaka-based] Character Modeler

Osaka · No Remote · Full-time

Salary応相談

What the job involves

A 3D modeler builds the characters and environments that appear in a game as 3D data.

  • Modeling Building shapes in 3D from concept art
  • Sculpting Adding fine detail such as faces, muscles and cloth folds in ZBrush or similar
  • Retopology and UV unwrapping Bringing the polygon count down to what the game can run and preparing for texturing
  • Textures and materials Creating surface detail and color in Substance or similar
  • Checking in engine Checking how the model looks and performs on real hardware, and adjusting it

Whether you focus on characters or also handle environments depends on the company. Most current listings are for character models. Dedicated environment roles are on the environment artist page.

Skills and tools

  • Maya / 3ds Max / Blender The core modeling tools. Large titles tend to specify Maya
  • ZBrush High-poly sculpting
  • Substance 3D Painter Texturing
  • Photoshop Texture adjustments
  • Understanding anatomy and structure Bones, muscles and how cloth moves. Whether your shapes hold up when they move

Becoming a 3D modeler without experience

Most current listings ask for professional 3D experience in games or film. Without that, your portfolio is almost everything.

Reviewers look at more than the finished render. They also check your wireframes (how you lay out polygons), how your textures are organized, and whether the data stays within what a game can handle. Show wireframes and polygon counts alongside your final images. We cover what reviewers look at in What do game companies really want in a portfolio? (in Japanese).

Career path

The usual route is from modeling to lead modeler, setting quality standards and overseeing the team's work. From there, some become an art director in charge of all the visuals, while others move into production pipelines as a technical artist.

FAQ

Q.Are there jobs open to people without experience?

Most current listings require professional experience. When a job is open to people without experience, it says so in the requirements on the job page.

Q.If I only know Blender, can I still apply for Maya jobs?

Sometimes, but large-scale game development often assumes Maya. Check the required and preferred qualifications separately on each job page.

Q.Is a character modeler different from a 3D modeler?

A character modeler is a 3D modeler who specializes in characters. This page covers jobs for both.

Q.Are the jobs full-time?

It depends on the job. Besides full-time roles, some start as fixed-term or contract positions. The details are on each job page.

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